3D engine: David CATUHE (@deltakosh)
Scenes: Michel ROUSSEAU (@rousseau_michel)
Game FX: Pierre LAGARDE (@pierlag)
Game FX: Sébastien PERTUS (@sebastienpertus)
Game FX: David ROUSSET (@davrous)
Hardware scaling:
Max textures image units: 32
Max texture size: 8192
Max cubemap texture size: 16384
Max render texture size: 8192